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Links Tagged ‘GDC09







GDC09: How Intel Parallel Studio works

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Edmund Preiss took some time and shared some insights with us. During the second day at Game Developers Conference 2009 in Cologne we had the chance

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Today Steve McCalla’s second Larrabee session took place as he gave the first lecture yesterday evening about the upcoming Intel GPGPU architecture.

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As far as we could see this game development tool is really impressive.

During day three of Game Developers Conference 2009 we had another

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Whether CryEngine 3 including the interview with Cevat Yerli or tech sessions about CPU features, Larrabee, Parallel Studio, Intel Graphics Performance

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During his yesterday’s tech session Leigh Davies shared several useful tips with the audience how game developers can benefit from current and

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The reason for this is quite simple Instead of considering the PC as the only game platform, Crytek will focus on XBox and PlayStation: in the future.

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Just to summarize it: tough stuff! As I announced one week ago that we will attend the tech session “Dual Numbers: Simple Math, Easy C ++ Coding and

In his visions, the ladder that takes one to the next level is made of: game design innovation, hardware advancements and software advancements.

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It looks cool. We happened to be around when Ubisoft was demonstrating RUSE for the first time since its announcement a day before. We