<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Computers and Technology, Gadget News and Reviews &#187; design</title>
	<atom:link href="http://pchelplinks.com/tag/design/feed" rel="self" type="application/rss+xml" />
	<link>http://pchelplinks.com</link>
	<description>Latest News and Reviews on PC, Electronic Gadgets, Gizmos, Gadget, GPS, PMP, Laptops  and More...</description>
	<lastBuildDate>Sun, 13 Sep 2009 08:00:53 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Sweet Home 3D: Interior Design for free</title>
		<link>http://pchelplinks.com/2009/sweet-home-3d-interior-design-for-free.html</link>
		<comments>http://pchelplinks.com/2009/sweet-home-3d-interior-design-for-free.html#comments</comments>
		<pubDate>Mon, 07 Sep 2009 13:57:07 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[Sweet]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=2360</guid>
		<description><![CDATA[ And &#8216;your first time here? Then register for FREE to our feeds!

 Easy to use if you have a minimum of patience, Sweet Home 3D  allows you to preview, very realistic, your ideas aimed at people who want to quickly design the interiors of their homes new or not, the software will allow [...]]]></description>
			<content:encoded><![CDATA[<p> And &#8216;your first time here? Then register for FREE to our feeds!
</p>
<p> Easy to use if you have a minimum of patience, Sweet Home 3D <span id="more-2360"></span> allows you to preview, very realistic, your ideas aimed at people who want to quickly design the interiors of their homes new or not, the software will allow you through 2D and 3D, to make it as real as possible future image of your interior. Sweet Home 3D is a free, multi-platform, specializing in the creation and design of interiors. Start by tracing the walls of various rooms present, before moving on to the floor and walls, adding windows, furniture (thanks to the </u> </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/sweet-home-3d-interior-design-for-free.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Espresso TV Design Concept</title>
		<link>http://pchelplinks.com/2009/espresso-tv-design-concept.html</link>
		<comments>http://pchelplinks.com/2009/espresso-tv-design-concept.html#comments</comments>
		<pubDate>Sun, 06 Sep 2009 14:24:57 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Espresso]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=4418</guid>
		<description><![CDATA[ 
 While most of us think that espresso is a shot of coffee at the local coffee shop, it can also mean a TV design concept as depicted here. The  Espresso TV aims to solve complicated and frustrating issues when it comes to viewing shows, featuring a DAP-like remote control for geeks while [...]]]></description>
			<content:encoded><![CDATA[<p> 
<p> While most of us think that espresso is a shot of coffee at the local coffee shop, it can also mean a TV design concept as depicted here. The <span id="more-4418"></span> Espresso TV aims to solve complicated and frustrating issues when it comes to viewing shows, featuring a DAP-like remote control for geeks while coming in an industrial design that is pleasing to the eyes, although it remains to be seen whether it is able to pick up a design award in the process if it were to roll off manufacturing lines. </p>
<p> What are some of the aesthetics of a TV that you would like to see incorporated, apart from being thinner and boasting lighter and brighter performance? </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/espresso-tv-design-concept.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple&#8217;s 1st Quarter Marks 15% Increase in Profits. Good Design Sells</title>
		<link>http://pchelplinks.com/2009/apples-1st-quarter-marks-15-increase-in-profits-good-design-sells.html</link>
		<comments>http://pchelplinks.com/2009/apples-1st-quarter-marks-15-increase-in-profits-good-design-sells.html#comments</comments>
		<pubDate>Fri, 04 Sep 2009 18:32:03 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Good]]></category>
		<category><![CDATA[Increase]]></category>
		<category><![CDATA[Marks]]></category>
		<category><![CDATA[Profits]]></category>
		<category><![CDATA[Quarter]]></category>
		<category><![CDATA[sells]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=4960</guid>
		<description><![CDATA[ 
 05B. 
 iPod sales were up 3%, however Mac computers sales were down 3%. 21B compared to $1. Thanks to the iPhone, Apple&#8217;s profits are 15%  higher than they were a year ago: that&#8217;s $1. Apple sold twice as many iPhone as it did in Q1 2008, showing that its design still [...]]]></description>
			<content:encoded><![CDATA[<p> 
<p> 05B. </p>
<p> iPod sales were up 3%, however Mac computers sales were down 3%. 21B compared to $1. Thanks to the iPhone, Apple&#8217;s profits are 15% <span id="more-4960"></span> higher than they were a year ago: that&#8217;s $1. Apple sold twice as many iPhone as it did in Q1 2008, showing that its design still have what it takes to win the hearts and wallets of customers, despite the economic crisis. We wonder how iPhone apps and iTunes music/video sales contributed to the bottom-line. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/apples-1st-quarter-marks-15-increase-in-profits-good-design-sells.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hideo Kojima Keynote at GDC09: Solid Game Design</title>
		<link>http://pchelplinks.com/2009/hideo-kojima-keynote-at-gdc09-solid-game-design.html</link>
		<comments>http://pchelplinks.com/2009/hideo-kojima-keynote-at-gdc09-solid-game-design.html#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:18:44 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[GDC09]]></category>
		<category><![CDATA[Hideo]]></category>
		<category><![CDATA[keynote]]></category>
		<category><![CDATA[Kojima]]></category>
		<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=4045</guid>
		<description><![CDATA[ In his visions, the ladder that takes one to the next level is made of: game design innovation, hardware advancements and software advancements.  However, what&#8217;s important is to make constant progress and innovate. In his opinion, Japanese developers are more driven by game design while western ones tend to focus on technology to [...]]]></description>
			<content:encoded><![CDATA[<p><p> In his visions, the ladder that takes one to the next level is made of: game design innovation, hardware advancements and software advancements. <span id="more-4045"></span> However, what&#8217;s important is to make constant progress and innovate. In his opinion, Japanese developers are more driven by game design while western ones tend to focus on technology to reach the next level. Interestingly, he did simply change the goals many times because it&#8217;s just unproductive to seek impossible goals. </p>
<p> His keynote was inspiring and entertaining. </p>
<p> [GDC09] We were live blogging from the GDC09 keynote of Hideo Kojima, the creator of the Metal Gear franchise. To make a long story short, Kojima-san advocated a pragmatic approach that takes into account the cold, hard reality of limited hardware and resources and told us how he and his team have overcome sometimes seemingly impossible goals.
<p> You can check the photo gallery and/or the live blogging session (we&#8217;ll make an archive soon). In the end, he advocated to use all three means to make games better and even pointed out that Kojima Productions is hiring right there at GDC &#8211; there&#8217;s no doubt that their HR department will face an onslaught of developers this afternoon. </p>
<p> Most of the time, this problem is rooted in management. You&#8217;ve got people who are incapable of doing (the right) compromises and others that are unwilling to take any risks. It might seem obvious, but believe me most of the industry does just not work this way. </p>
<p> Some simply can&#8217;t make fun game to save their lives, and finally many thinks that they can simply do a quick buck on a great franchise. Kojima-san adapts his ideas to the development context and finds ways to innovate with what&#8217;s at hand. After all, they that&#8217;s where these types of decisions are made &#8211; if you work for a game company, you know what I mean. In the end, there&#8217;s a reality and limited resources (hardware, software, human, time) that we can build with. As someone who worked in the industry, I enjoyed this keynote (and the MGS franchise) very much.
<p> However, there are teams that do the right thing and even if they do not achieve Hideo Kojima&#8217;s level of fame, we hope that they&#8217;ll get there in time and we would like to give them some props right now (we know who you are). </p>
<p> The very topic that was discussed by Kojima-san today is basically one of the &ldquo;solid&rdquo; recipes to make good games, co nsistently.
<p> Be pragmatic! </p>
<p> To conclude he says something like: nothing is impossible, but added, given enough time and technology &ndash; two things that most game developers (and Hideo himself) can&rsquo;t afford to wait for. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/hideo-kojima-keynote-at-gdc09-solid-game-design.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Samsung Develops Folding Keyboard Design</title>
		<link>http://pchelplinks.com/2009/samsung-develops-folding-keyboard-design.html</link>
		<comments>http://pchelplinks.com/2009/samsung-develops-folding-keyboard-design.html#comments</comments>
		<pubDate>Sat, 22 Aug 2009 01:06:15 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[develops]]></category>
		<category><![CDATA[Folding]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[Samsung]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=8035</guid>
		<description><![CDATA[ They&#8217;re both inconspicuously tucked away within the body of the handset, leaving more space for the display. One can&#8217;t help but wonder how the new  layout will affect text entry, so hopefully the buttons will be adequately sized in order for fast typists to get their message/email across in a flurry of finger [...]]]></description>
			<content:encoded><![CDATA[<p> They&#8217;re both inconspicuously tucked away within the body of the handset, leaving more space for the display. One can&#8217;t help but wonder how the new <span id="more-8035"></span> layout will affect text entry, so hopefully the buttons will be adequately sized in order for fast typists to get their message/email across in a flurry of finger movement. Samsung aims to be at the forefront of technology once again with their new folding keyboard design that has been patented, featuring a rear keyboard system that uses two folding half QWERTY keyboards. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/samsung-develops-folding-keyboard-design.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Klipsch To Design Earphones For iPod Shuffle 3G</title>
		<link>http://pchelplinks.com/2009/klipsch-to-design-earphones-for-ipod-shuffle-3g.html</link>
		<comments>http://pchelplinks.com/2009/klipsch-to-design-earphones-for-ipod-shuffle-3g.html#comments</comments>
		<pubDate>Sat, 08 Aug 2009 18:51:05 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Earphones]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Klipsch]]></category>
		<category><![CDATA[Shuffle]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=4830</guid>
		<description><![CDATA[ Apart from that, very little is know about the featyre set, although we&#8217;re looking at a $100 price point here. This revision will offer similar controls  as Apple&#8217;s stock and in-ear headphones, supporting the use of VoiceOver and playlist switching as well. The iPod Shuffle 3G isn&#8217;t a week old and old timer [...]]]></description>
			<content:encoded><![CDATA[<p> Apart from that, very little is know about the featyre set, although we&#8217;re looking at a $100 price point here. This revision will offer similar controls <span id="more-4830"></span> as Apple&#8217;s stock and in-ear headphones, supporting the use of VoiceOver and playlist switching as well. The iPod Shuffle 3G isn&#8217;t a week old and old timer Klipsch already wants a piece of the lucrative accessories pie by working on a new pair of compatible headphones. </p>
<p> Hence, the audio quality shouldn&#8217;t be that bad unless Klipsch is planning to cut a few corners here and there this time round which we hope they won&#8217;t. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/klipsch-to-design-earphones-for-ipod-shuffle-3g.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Exclusive Symbianplanet &#8230; Nokia 6730 Classic: design and versatility by Vodafone &#8230;</title>
		<link>http://pchelplinks.com/2009/exclusive-symbianplanet-nokia-6730-classic-design-and-versatility-by-vodafone.html</link>
		<comments>http://pchelplinks.com/2009/exclusive-symbianplanet-nokia-6730-classic-design-and-versatility-by-vodafone.html#comments</comments>
		<pubDate>Tue, 04 Aug 2009 17:32:26 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[6730]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Symbianplanet]]></category>
		<category><![CDATA[versatility]]></category>
		<category><![CDATA[Vodafone]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=913</guid>
		<description><![CDATA[ Then register for FREE to our feeds! 
 And &#8216;your first time here?

 The objective is to use the Internet and social networking  at its best. And now to follow his strengths: 
 Symbianplanet very exclusive, newly arrived in stores the fantastic Nokia 6730, Vodafone telephone that point a lot, of course, Symbian, [...]]]></description>
			<content:encoded><![CDATA[<p> Then register for FREE to our feeds! </p>
<p> And &#8216;your first time here?
</p>
<p> The objective is to use the Internet and social networking <span id="more-913"></span> at its best. And now to follow his strengths: </p>
<p> Symbianplanet very exclusive, newly arrived in stores the fantastic Nokia 6730, Vodafone telephone that point a lot, of course, Symbian, Third Edition FP2, Ex-change operator Omnitel with software which then can install on any Symbian.
<p> Featuring a slim and sleek design, the Nokia 6730 Classic is suitable for those who require the versatility of the system </u> </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/exclusive-symbianplanet-nokia-6730-classic-design-and-versatility-by-vodafone.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ripple Headset Design</title>
		<link>http://pchelplinks.com/2009/ripple-headset-design.html</link>
		<comments>http://pchelplinks.com/2009/ripple-headset-design.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 06:05:49 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Headset]]></category>
		<category><![CDATA[Ripple]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=6992</guid>
		<description><![CDATA[ 
 Not only that, it also functions as an MP3 player whenever you flip the microphone back to its rightful place once you&#8217;re done talking. 
  Well, designer Ilya Fridman has come up with the Ripple Headset that caters for the ladies &#8211; not only does it blend in discreetly with the rest [...]]]></description>
			<content:encoded><![CDATA[<p> 
<p> Not only that, it also functions as an MP3 player whenever you flip the microphone back to its rightful place once you&#8217;re done talking. </p>
<p> <span id="more-6992"></span> Well, designer Ilya Fridman has come up with the Ripple Headset that caters for the ladies &#8211; not only does it blend in discreetly with the rest of your clothes, it also doubles up as a fashion accessory and Bluetooth headset without anyone else knowing otherwise. Most Bluetooth headsets do dangle out from your ear, where certain quarters think that it is more of an eyesore than anything else. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/ripple-headset-design.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art Lebedev Has Wicked USB Hub Design</title>
		<link>http://pchelplinks.com/2009/art-lebedev-has-wicked-usb-hub-design.html</link>
		<comments>http://pchelplinks.com/2009/art-lebedev-has-wicked-usb-hub-design.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 11:00:50 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Lebedev]]></category>
		<category><![CDATA[Wicked]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=7130</guid>
		<description><![CDATA[ 
 Hopefully this is one concept that will see the light of day pretty soon as we&#8217;re pretty sure plenty of folks will clamor for one. Trust the  folks from Art Lebedev to come up with a really cool USB hub design, after all, they&#8217;re the ones with the super neat Optimus OLED [...]]]></description>
			<content:encoded><![CDATA[<p> 
<p> Hopefully this is one concept that will see the light of day pretty soon as we&#8217;re pretty sure plenty of folks will clamor for one. Trust the <span id="more-7130"></span> folks from Art Lebedev to come up with a really cool USB hub design, after all, they&#8217;re the ones with the super neat Optimus OLED keyboard that wowed the world in the past (partly due to its price tag as well). </p>
<p> Shaped like some sort of prism, it makes us wonder whether the colored line will light up whenever a device is plugged in or not. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/art-lebedev-has-wicked-usb-hub-design.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple Now Owns 9.5% Of The iPhone Graphics Processor Design Firm</title>
		<link>http://pchelplinks.com/2009/apple-now-owns-95-of-the-iphone-graphics-processor-design-firm.html</link>
		<comments>http://pchelplinks.com/2009/apple-now-owns-95-of-the-iphone-graphics-processor-design-firm.html#comments</comments>
		<pubDate>Tue, 02 Jun 2009 16:52:22 +0000</pubDate>
		<dc:creator>software</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Firm]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Owns]]></category>
		<category><![CDATA[Processor]]></category>

		<guid isPermaLink="false">http://pchelplinks.com/?p=5159</guid>
		<description><![CDATA[ 
 Apple went from owning 3. 5%(this is the maker of the PowerVR graphics architecture found in the iPhone) thanksto a recent round of share acquisition  (2. 2M shares). 
 6% of Imagination Technologies to owning 9. Interestingly, Intel also owns about 16% of Imagination, as there are plans to license graphics technologies [...]]]></description>
			<content:encoded><![CDATA[<p> 
<p> Apple went from owning 3. 5%(this is the maker of the PowerVR graphics architecture found in the iPhone) thanksto a recent round of share acquisition <span id="more-5159"></span> (2. 2M shares). </p>
<p> 6% of Imagination Technologies to owning 9. Interestingly, Intel also owns about 16% of Imagination, as there are plans to license graphics technologies for integration into Netbooks and MIDs.
<p> Imagination then retreated into the mobile space where its PowerVRhad an inherent advantage and got quite a few contracts, but the iPhone deal is the onehas changed the game for the company. The PowerVR story is a roller-coaster ride: it got some glory for being in the SEGA Dreamcast and started to make a name for itself in the PC space, but ultimately got crushed by Nvidia and ATI. </p>
<p> ) than most. It&#8217;s called a &ldquo;Tiled Architecture&rdquo; because it treats the display in small chunks, called tiles. </p>
<p> Why is PowerVR so great all the sudden? It uses an architecture that tends to consumesless resources ( power, transistors, cache memory. . . The Zune HD, on the other hand uses a traditional GPU architecture, and it will be interesting to see if PowerVR will continue to do as well in the future as competitors focus on making low-power designs. </p>
]]></content:encoded>
			<wfw:commentRss>http://pchelplinks.com/2009/apple-now-owns-95-of-the-iphone-graphics-processor-design-firm.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

